Dock Union

Dock Union

I was part of the team working on this hideout for Mafia 3 game and my responsibilities were mainly taking the location from greybox stage to the alpha quality making it ready for lighting artists, and also working on subsequent bugfix and polish phase.

That included incorporating outsourced assets, modeling, texturing, object and decal placement, collision pass, creating lightmap unwraps for our GI system and optimization pass.

Background scenery is not part of the hideout and not my work.